HUNTER ENCOUNTER
A turn-based encounter. The field crew is already on location. Something from The Hall is waiting.
Combat
Single Session
All Neighborhoods
THE GRIMOIRE
The living catalog. Residents, visitors, affinities, portraits. The Hall's memory made browsable.
Catalog
Persistent
COLOR PIN MAZE
Place pins, run diffusion, watch color territories form. Send what emerges to the Crank.
Diffusion
Tool
CRITTER CRANK
Turn the handle. Something arrives. Keep what you find, return it to The Hall.
Generator
Single Session
SUNSET RIDGE MALL
A procedurally generated first-person mall. Find items, earn Mall Dollars, take quests from payphones, unlock new areas.
Exploration
3D
Procedural
報 · GENERALS
Five generals. Five armies. The envelope does not know what it carries. Dispatch, conquer, remember.
Strategy
Campaign
THE TENDING FIELD
Plant seeds. Invite entities. Wait. A caravan is always on its way.
Idle
Persistent
Greengarden
SILMOR SPELLS
Three roles. Two sprites. One bridge between emoji and word. Fumble wisely.
Roguelike
Single Session
LODE
You are the Big Bad. Stomp the void. Ascend the die. Build the fleet.
Empire
Dice
SHOOT THE MOON
The correct move is visible from the start. Everything else is talking yourself out of it.
Puzzle
Single Session
CHUNXLY'S CANVAS
Draw creatures in scribbled containers. The fairy traces what you mean.
Authoring
Tool
CHUNXME'S STALL
Name a thing, draw it badly, and Chunxme finds what you meant. Items have provenance.
Stall
Visitor
TASTE
Handle produce. Learn stores. Manage lists. Allocate scarce quality across people who care differently.
Shopping
Relationships
STOREROOM
Tend things that can't ask clearly. They blink, slide, tilt. You notice, or you don't.
Tending
Attention